So, I got my copy of Soul Calibur 5 a few days ago, and have been playing it virtually non-stop since. Not even entirely because I’m 100% enthralled by it, but because I want all the swag for the core reason I bought the game: The Create-a-character mode.
Yes, I’m a customization junkie.
The Creation Mode is far and away the best custom character creator in any strictly-defined fighting game, and by far one of the best overall creators in gaming – at least outside of wrestling games (good job, THQ).
However, for all the good, there will always be nitpicks.
The main gripes with the creator:
Certain items (the “extra” items) cannot be customized with stickers.
Certain items use a different color palette, preventing from colors from being used.
Now yes, I understand why these are in place – they are purely intentional design decisions. They are there to prevent people like, well, like me (heh), from making naked characters.
However, because of this pallette issue, I can’t have certain shirts be red, I have to settle for pink or purple.
Now, this is a minor gripe, but it’s also one issue where, when given a bunch of freedom, the things you aren’t allowed stand out far more.
But whatever, enough about the creator. You’ll see it enough for yourself.
Story of the guy you didn’t want to know about anyway
Story Mode takes you through the adventures of an irritating, self-righteous punkass puppet of a villain whose characterization doesn’t matter, as he blindly chases after his sister who he apparently has never met. As he progresses, he meets other Soul Calibur characters, most of which apparently have no idea the other games HAPPENED. Seriously. Ivy is the only one who seems to remember meeting other characters. Hell, even Tira, who apparently KILLED Sophitia, doesn’t seem to remember.
It’s pretty dumb, but ya do it for XP, achievements, and unlockable characters.
Nothing new under the sun – not even endings
Arcade is arcade. With no endings.
Okay seriously, thats about it. I mean yeah, there’s versus and online and training. but seriously, there are som major problems:
XP gain / Level System / Unlockables
In order to unlock stuff, you have to gain Player Points (seriously, its an experience meter). Every Time you level up, you unlock something.
Most of the time, it’s a title.
But it’s also used for unlocking character creator parts. However, unless you’re a professional SC player, or you love obsessing on Ranked Matches, you are going to replay the same enemy / enemies over and over, GRINDING your XP to unlock crap.I’ve spent the past few days, virtually non-stop playing Quick Battle and Arcade. At time of writing, I’m level 75, I don’t know what the level cap is, and I haven’t unlocked anything of value in over 5 hours.
And you don’t even have a clue what you’re going to be unlocking before you actually look at it.
Maybe it’s just me, but I miss the shop. Oh well.
Truth is, I suck.
Now, I don’t claim by any means to have been any good at SC in the past. Hell, I’m pretty ass. But I’ve been learning a lot by maining the Custom Devil Jin, and having spent so much time thoroughly examining games, this game provides some REALLY interesting changes from a 2d player’s perspective.
High-Low game is REALLY interesting, albeit frustrating. Let me break it down:
Mid attacks (such as Ryu’s standing Fierce in Street Fighter, for example), cannot be blocked low. They can, however, be crouched under, provided that the hitbox is above your head.
Throws can be ducked under. Except for crouch throws.
Some attacks are Jumping Low attacks. From a 2D player, that is insane. Pyrrha has a move when she bunny-hops at you, and stomps your foot. Low attack. Have fun, 2d players.
Looking at this game with a fresh pair of eyes has been quite enjoyable, but mildly frustrating, and grinding unlocks just SUCKS.
I do like the game, and I’d consider taking it seriously if I had someone to teach me to suck less, and if Devil Jin is tournament playable (doubt it).
Its just interesting to me the huge gap in fundamentals, between Namco 3D Fighters and Capcom / SNK / Arc Systems 2D Fighters: You have to learn every character so you can read their feints and high low game better.
In almost any 2D fighter, you can sometimes / often get by on base 2D fundamentals alone, even if its a brand new character you’re fighting. In a Namco 3D fighter, that shit don’t fly.
Seriously. Buy the game, check it out, have a blast.
Seriously. Devil Jin is RAD.